cmake_minimum_required(VERSION 4.0.0) find_package(Vulkan REQUIRED) set(SHADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}) set(VERT_SHADER ${SHADER_DIR}/shader.vert) set(FRAG_SHADER ${SHADER_DIR}/shader.frag) set(COMP_SHADER ${SHADER_DIR}/shader.comp) set(SPIRV_VERT ${SHADER_DIR}/vert.spv) set(SPIRV_FRAG ${SHADER_DIR}/frag.spv) set(SPIRV_COMP ${SHADER_DIR}/comp.spv) add_custom_command( OUTPUT ${SPIRV_VERT} COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${VERT_SHADER} -o ${SPIRV_VERT} COMMENT "Compiling shader.vert to vert.spv" DEPENDS ${VERT_SHADER} ) add_custom_command( OUTPUT ${SPIRV_FRAG} COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${FRAG_SHADER} -o ${SPIRV_FRAG} COMMENT "Compiling shader.frag to frag.spv" DEPENDS ${FRAG_SHADER} ) add_custom_command( OUTPUT ${SPIRV_COMP} COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${COMP_SHADER} -o ${SPIRV_COMP} COMMENT "Compiling shader.comp to comp.spv" DEPENDS ${COMP_SHADER} ) add_custom_target(CompileShaders ALL DEPENDS ${SPIRV_VERT} ${SPIRV_FRAG} ${SPIRV_COMP} )