cmake_minimum_required(VERSION 4.0.0) find_package(Vulkan REQUIRED) set(SHADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}) set(STAGE_VERT "-fshader-stage=vert") set(STAGE_FRAG "-fshader-stage=frag") set(GRAPHICS_VERT_SHADER ${SHADER_DIR}/graphics.vert.glsl) set(GRAPHICS_FRAG_SHADER ${SHADER_DIR}/graphics.frag.glsl) set(GRAPHICS_SPIRV_VERT ${SHADER_DIR}/graphics.vert.spv) set(GRAPHICS_SPIRV_FRAG ${SHADER_DIR}/graphics.frag.spv) add_custom_command( OUTPUT ${GRAPHICS_SPIRV_VERT} COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${STAGE_VERT} ${GRAPHICS_VERT_SHADER} -o ${GRAPHICS_SPIRV_VERT} COMMENT "Compiling graphics.vert.glsl to graphics.vert.spv" DEPENDS ${GRAPHICS_VERT_SHADER} ) add_custom_command( OUTPUT ${GRAPHICS_SPIRV_FRAG} COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${STAGE_FRAG} ${GRAPHICS_FRAG_SHADER} -o ${GRAPHICS_SPIRV_FRAG} COMMENT "Compiling graphics.frag.glsl to graphics.frag.spv" DEPENDS ${GRAPHICS_FRAG_SHADER} ) add_custom_target(CompileShaders ALL DEPENDS ${GRAPHICS_SPIRV_VERT} ${GRAPHICS_SPIRV_FRAG} )